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 Location:  Home » Figure Drawing » Design » Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical FormsNovember 22, 2008  
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Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms
Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms
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Author: Glenn Fabry
Creator: Ben Cormack
Publisher: Barron''s Educational Series
Category: Book

List Price: $21.95
Buy New: $4.70
You Save: $17.25 (79%)
Buy New/Used from $4.70

Avg. Customer Rating: 4.0 out of 5 stars(17 reviews)
Sales Rank: 186154

Languages: English (Original Language), English (Unknown), English (Published)
Media: Paperback
Number Of Items: 1
Pages: 128
Shipping Weight (lbs): 1.2
Dimensions (in): 10.9 x 8.4 x 0.5

ISBN: 0764129503
Dewey Decimal Number: 743.49
EAN: 9780764129506
ASIN: 0764129503

Publication Date: February 1, 2005
Availability: Usually ships in 1-2 business days

Accessories:

  • Drawing and Painting Fantasy Figures: From the Imagination to the Page
  • The Fantasy Figure Artist's Reference File with CD-ROM
  • How to Draw Fantasy Females: Create Sexy Cyberpunks, Seductive Supergirls, and Raunchy All-Action Heroines

Similar Items:

  • Drawing Cutting Edge Anatomy: The Ultimate Reference for Comic Book Artists
  • DragonArt
  • How to Draw Fantasy Females: Create Sexy Cyberpunks, Seductive Supergirls, and Raunchy All-Action Heroines
  • Drawing and Painting Fantasy Landscapes and Cityscapes
  • Drawing & Painting Fantasy Beasts: Bring to Life the Creatures and Monsters of Other Realms

Editorial Reviews:

Product Description
Here in a single volume is a practical, comprehensive training course for budding illustrators working to master comic book art, graphic novels, fantasy posters, sci-fi book covers and illustrations, and computer games. The author, a highly successful fantasy artist, teaches the basics of human anatomical drawing and musculature, as well as perspective and composition. He then instructs on ways to distort, develop, and transform the human figure, giving it features that range from monstrous or magical to super-agile or larger than life. Detailed artist?s references and step-by-step instructions show how to build bodies that truly stretch the imagination?mighty alien warriors, kick-boxing cyber-punks, and mega-muscled superheroes, to name just a few. Art students also learn how to show their characters in many different dynamic action poses, such as flying, spinning, punching, and jumping, as well as how to express each character?s emotions through facial expressions. More than 300 color illustrations.


Customer Reviews:   Read 12 more reviews...

3 out of 5 stars Okay stuff   October 11, 2007
  1 out of 1 found this review helpful

This book is okay and has some good information, but some of the artwork isn't very awe inspiring. Not too bad though.


4 out of 5 stars Anatomy for Fantasy Artists: An Illustrator's Guide to Creating Action Figures and Fantastical Forms   July 24, 2007
  2 out of 2 found this review helpful

This is a good book if you want to learn how to draw action figures that are real life people not creatures


2 out of 5 stars Li'l anatomy   March 25, 2007
  8 out of 8 found this review helpful

Thankfully, I was able to browse at this in my public library before buying it. The title doesn't reflect on the actual book. While the illustrations were clear and quiet a few were lovely the book failed to explain how the artists used anatomy and how they determined how to compose their figures. for an anatomy book, this falls horrible short. There about a handful (literally one handfull) of pages with live models. The images are of various sizes and almost on top of each other. More annoyingly for what few live model poses we are given the best are put inbetween two pages. You'll have an annoyign crease righti n the middle of the picture. It's not that hard to fill in the gaps, but certain details are lost from this type of placement.
Also when going into skeletal structures he might have used a real model skeleton instead of sketches. You don't get an adequate understanding of dimension with a pencil depiction alone. Also, most of the book is dedicated to the common characters of comics (e.g. the barabarian, the female robot, Muu the fatman, Brutus the hulk). All these characters really show are sketches at different angles with bullets with brief common sense info.
Plus the anatomy of most of the characters arenot really explored. It would have been nicer had they compared the exagerated features with realistic features.
Overall , despite some talented artists' contributions, this book fails in teaching anything abotu anatomy.



5 out of 5 stars Art Essential   January 11, 2007
  1 out of 3 found this review helpful

This is not only a great book but a wonderful guide on drawing great action figures. There are many tips and tricks I recommend in here and it not only looks at just one detain but many perspectives in drawing fantasy characters.


4 out of 5 stars Good supplement   November 29, 2006
  5 out of 8 found this review helpful

Get Drawing and painting Fantasy Figures and/or Fantasy Worlds first. This book is good if you can't get enough of source/guide/inspirational material.

Of Course, R. Crumb said "Wanna know how to draw better? Draw. Wishing won't make it happen!" and that's the first and best advice. Still, I have all these books I mentioned and do not regret my purchase!