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| How to Draw Fantasy Females: Create Sexy Cyberpunks, Seductive Supergirls, and Raunchy All-Action Heroines | 
enlarge | Author: Chris Patmore Publisher: Barron's Educational Series Category: Book
List Price: $21.99 Buy New: $1.99 You Save: $20.00 (91%)
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Avg. Customer Rating:   (10 reviews) Sales Rank: 78208
Media: Paperback Number Of Items: 1 Pages: 128 Shipping Weight (lbs): 0.9 Dimensions (in): 11 x 8.4 x 0.5
ISBN: 0764130897 Dewey Decimal Number: 741.5 EAN: 9780764130892 ASIN: 0764130897
Publication Date: February 6, 2006 Availability: Usually ships in 1-2 business days
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| Editorial Reviews:
Product Description Graphic artists who open this scintillating tutorial discover the beauty secrets of cartoon bombshells, then learn how to give them active roles in stories. Step-by-step illustrations show female anatomy and proportion, ways to render poses and body shapes, and methods to exaggerate or simplify female shapes for special effects. Artists learn to create convincing drawings of seductive supergirls, action heroines, sexy cyberpunks, feisty Manga babes, and other types. Instruction includes methods for drawing facial features, head-turning hairstyles, and fantasy wardrobes with eye-popping metal bikinis and skin-tight jumpsuits. A historical overview of females in animation and comics covers styles from Betty Boop to Tank Girl. The author explains the importance of storytelling in art and discusses ways to develop story concepts before starting to draw. Chapters that follow focus on choosing art equipment (pencils, papers, brushes, inks, paints, and pixels), selecting appropriate drawing styles to match characters personalities, rendering different feminine types, from goddess to the girl next door, and more.The book concludes with a brief survey of the business of commercial art, with advice on how and where to sell finished work, how to draw characters to order, and how artists can protect their rights. More than 200 flamboyant, full-color illustrations.
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| Customer Reviews: Read 5 more reviews...
  Not Great...Actually, less than great September 29, 2007 1 out of 2 found this review helpful
I tend to buy a lot of "How to Draw" books, art books, etc. and, over the years, I've developeda pretty good sense of what works and what doesn't. Unfortunately, "How to Draw Fantasy Females" just doesn't work.
This book is basically a look into different kinds of female sci-fi/comic book/fantasy characters. It gives information on archetypes (actually, there is a little character sheet-type list at the beginning of the book that will help you design different character "types") and provides a couple of pseudo-helpful tutorials on Photoshop and other programs, but is mostly a showcase of different kinds of femals genre characters. I was underwhelmed, to tell the truth - there is very little "how to" to this book at all. Unless you are a collector or a completionist, I recommend just staying away from this one and looking elsewhere.
  It's alright if you live under a rock September 22, 2007 1 out of 3 found this review helpful
this book talks about the type of characters there are in stories and what not. And if you plan on drawing fantasy stuff, chances are you already know about these character types. Theres plenty left out and this doesnt teah you much if you know how to draw and if you dont know how to draw, this doesnt teach you how.
I got this thinking it'd show me how to draw suits and armor and stuff for females, not tell me that i could draw a girl with a gun or a female alien shaped like a uterus (im dead serious), whats up with that?
If i knew what i know now about this book, I wouldnt buy it. I can't really say who this book would be useful for. I guess its for those who want to draw fantasy style, but have no idea what kind of fantasy settings exsist. And with all the movies, cartoons, videogames, and comic books out there, i dont thing such a person walks this earth.
I wouldnt call it a waste, it does have some nice artwork in it, but overall its useless for me. I'm not an expert or draw for a living or anything like that and im not new at it. This would have been useful if it tought you how to draw stuff or at least had more/unheard of archetypes. Another thing is that this book does is assumes you want to make a comic book which gets annoying because it gives story ideas instead telling me what i wanted to learn.
  lousy book February 5, 2007 2 out of 9 found this review helpful
This book isn't worth the paper it's written on. There's next to nothing useful in it, any other drawing book on the market is far better. I'm amazed a publisher released it.
  Nice intro and useful catalog of techniques January 15, 2007 4 out of 7 found this review helpful
Overall, besides the 'cheesecake' appeal, the breakdown of styles and techniques justify buying this book. I haven't yet, but I might.
I reccomend anyone using this as a learning tool also get a DVD/Digital cable and once in a while use the 'pause' feature, to sketch what they see on the TV. Have a sketchbook devoted to 'life drawing' from this source, seperate from the 'fantasy' stuff. Also, "Drawing and painting fantasy figures" should be purchased first, as more versatile, along with its companion on "Fantasy Worlds".
Poser, mentioned heavily in this book, is also a very good tool. Ever see a movie called "Fire and Ice"? It was done with a "Rotoscope" where artists drew over still frames from a movie that used actors approximating what the animation would be. Today, with Poser and some decent software, such as flash and painter, such a movie could be made far more easily. One of my projects once I think of a good "Thud and Blunder" plot to tribute to Heroic fantasy;-)
I use TrueSpace for more ambitious 3D, but for general figure position experiments, Poser works good. Got a copy of Poser 5 here, and it works great. Previously, I'd used Poser 3, which I got for free in a magazine, but when I got a computer with more than a Gig of Ram, Poser 3 couldn't recognize it.
  Not what you think December 31, 2006 7 out of 10 found this review helpful
Drop the How to Draw from the title and you will get what you are paying for. This book covers software and tools used in the profession but lacks any step by steps useful to beginners and contains info already known by anyone with basic knowledge of character design. This book is more of a gallery of created characters.
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