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| Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies) | 
enlarge | Author: Bill Buxton Publisher: Morgan Kaufmann Category: Book
List Price: $49.95 Buy New: $32.97 You Save: $16.98 (34%)
Buy New/Used from $28.35
Avg. Customer Rating:   (11 reviews) Sales Rank: 10091
Languages: English (Original Language), English (Unknown), English (Published) Media: Paperback Number Of Items: 1 Pages: 448 Shipping Weight (lbs): 2 Dimensions (in): 9.2 x 7.4 x 0.9
ISBN: 0123740371 Dewey Decimal Number: 658.5752 EAN: 9780123740373 ASIN: 0123740371
Publication Date: April 11, 2007 Release Date: March 30, 2007 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
  A refreshingly holistic view of design February 24, 2008 2 out of 6 found this review helpful
As a person who makes his living trying to help high-tech companies become competent at designing experiences this book was a delight to read. This book is neither the puffery of a consultant, nor the impractical musings of an academic. It reflects the author's significant experience and success in both commercial and academic endeavors. Bill brings together concepts from across various design disciplines to explain how design should be done, and why high-tech companies rarely succeed at it.
  Did Bill Gates take any time to read this book? February 24, 2008 2 out of 5 found this review helpful
further--- internalize. What I cannot fathom is how such well put high level strategy comes out of companies which walk to a totally different tone. Buxton built a vision for the role of design in organizations, which could (and should) quickly be matched with the last 36 months of business magazine publications highlighting the importance of creativity and innovation, stumbling upon the linkages between business strategy and human centered design. If you like answers about how to actually bring creative problem solving to a daunting product opportunity this has an impressive battery of them.
  On design and the designer January 23, 2008 8 out of 8 found this review helpful
I bought this book because it was recommended by Andy Rutledge in his podcast "Design View". I knew it wouldn't be bad given the nature of the podcast and the host but I really wasn't sure what to expect either. With no expectations or biases I started reading and later found out that it was the ideal way to experience this title.
If had expected a practical book with a more hands-on approach on user interface design, I would have been disappointed. The book discusses primarily on how we should do design rather than explaining how to design any particular things. Bill Buxton also writes about the role of the user experience design and the designer itself in today's businesses. The best thing in the book is that the content is full of interesting stories and rich examples of user experience design in real life. The text moves from stories to theory to examples and back again keeping the reader hooked even when the subject at hand might be a bit too heavy to digest on the first reading. Everything is well written and the author more than "knows his stuff". The examples come with extraordinary pictures that are a great source for inspiration. The book is also a good reference of other books about the subject.
If you are looking for a hands-on guide or a text-book to user experience/ interface design this not your pick. Also it is not a book for usability enthusiasts or engineers either. Sketching User Experiences is a book for those designers and would-be designers who want to get new ideas and perspective on their profession and the design business itself.
At least I am sure that I'll be sketching more in the future than before reading this book...
  vital, practical, inspiring October 4, 2007 17 out of 19 found this review helpful
This book pulled me in like a fictional thriller, but I read it little by little, ensuring I had quality time and head space to savor each chapter. Bill Buxton's narrative style is engaging but not wasteful--it's got the deep content of a textbook, yet is very fun to read.
Every single page has something you can apply as a designer or software engineer. There are so many great ideas and insights that I found myself pausing often, staring off into space, visualizing my own scenarios and sketches, jotting notes in my notebook.
This highly influential book has already helped me get breakthroughs in my thinking I couldn't have achieved without diving in and acting things out, drawing, or building a simple model. It has shaped the way I approach my work.
  great read with tips on creating the future cheaply June 7, 2007 40 out of 45 found this review helpful
Sketching User Experiences by Bill Buxton
This is a great book, for anyone involved with innovation, product management, communication of new ideas or product development.
Bill Buxton has put forth some great examples of what a Sketch is how it is a prelude to a prototype and how to "create" the future cheaply for testers and user groups to experience things with in expensive and fast tools. The idea is to create rapid examples of future good and services to see how well they work.
As Buxton mentions in the book, fail fast and early, learn fast and early. Redesigning a product or relaunching one is very expensive. This is a great read and deals with products and services in their "wholistic" setting. A new idea exists in a context and that context determines its success or failure. I would strongly recommend you buy this book or e-mail me and I might just lend you my copy. I keep only 1 of 10 books I read, but this one I will be holding onto or lending out.
Some fun quotes from the book:
Tell me and I forget, Show me, and I may remember. Involve me, and I will understand. Confucius
And a personal favorite of mine from an anthropologist:
Never doubt that a small group of thoughtful, committed people can change the world. Indeed, it is the only thing that ever has. Margaret Meade
Also from Buxton himself: Innovation in process trumps innovation in product. The idea is that corporations that innovate processes or better yet internalize innovation as a process will win hands down over those focused on tweaking a product.
And finally Buxton closes the book with a quote from T.E. Lawrence:
All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible.
Buxton's last words are: May you dream in the day.
This isn't your average designer hand book and if you want to be an above average creator this is a powerful tool.
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